Sing (5/Day). The Tarkanan assassin is a hired killer, but that (plus their Dexterity and their Armor Class) is where their resemblance to the standard assassin in the Monster Manual ends. Mmkay ... so I decided to theorycraft the best 5e archer build, and I think I've figured it out. Assassin vine berries make a heady wine. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 9 (2d6 + 2) slashing damage. Assassin vine berries make a heady wine. DEFENSE. Assassin Vine Solitary, Stealthy, Amorphous Thorns (d10 damage 1 piercing) 15 HP 1 Armor Close, Reach, Messy Special Qualities: Plant Among the animals there exists a clear division ‘tween hunter and hunted. This tangle of vines has 13 hit points and AC 10, is immune to both psychic and poison damage, and is vulnerable to fire damage. Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. These plants turn the ground in that area into difficult terrain. Multiattack.The assassin vine can make two melee attacks: two slams or one slam and one constrict. Clearly, this non-player character requires a fresh approach. Their upper half split into a pair of arms below their caps and their lower half divided into a pair of legs at the stump. Assassin (PHB) Theme: Slinking in the shadows, waiting to ambush, and dealing death without even being seen. Assassin bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the assassin's Intelligence bonus (if any). Please enable JavaScript to get the best experience from this site. Traits Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Most conspicuously, they don’t have the Assassinate trait—or even Sneak Attack! They prefer to crush their adversaries to death, but if their foe is out of reach, will settle for tearing thorns off their own body and hurling them at their opponent. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. Damage Resistances cold, fire Damage Immunities lightning Senses blindsight 30 ft., passive Perception 11 Languages – Challenge 4 (1,100 XP). Light Crossbow. Medium monstrosity, chaotic evil. The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Constrict (Ex): An assassin vine deals 1d6+7 points of damage with a successful grapple check. Through spells like detect magic, the vines reek of necromancy, with hints of transmutation magic. Actions Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target This site works best with JavaScript enabled. On the monster stats page for the assassin vine, the Entangling Vines action should be its own paragraph like it is in the Tomb of Annihilation book. The assassin makes two shortsword attacks. ↑The Monster Manual 1st edition gives "morlock" as an alternative name for this creature, but that name, perhaps a nod to H. G. Wells's The Time Machine, does not appear to be related to this creature in any other D&D publication I can find. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. Multiattack. Dungeons and Dragons Wiki is a FANDOM Games Community. Blindsight (Ex): Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). Assassin Vine. An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. A mature plant consists of a main vine, about 20 feet long. All it takes is a glance to know—by fangs and glowing eyes or claws or venomous sting—which of the creatures of this world are meant to kill and which stand to be killed. Disguise 4 ranks, Hide 8 ranks, Move Silently8 ranks. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. Take your favorite fandoms with you and never miss a beat. Myconids resembled giant fungi ranging from 2-12 feet (.6-3.6 meters) tall, with their main distinguising feature being their limbs. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. Their eyes often look like a molten liquid bu… The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. Camouflage (Ex): Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. The character must kill someone for no other reason than to join the assassins. You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Traits Amphibious: The toad can breathe air and water Standing Leap: The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start. It is covered by the. If my calculations are correct, it can do a first-round nova of 292 dmg in the first round, and sustain 81 … Assassin Vine CR 3. If it wins the grapple check, it establishes a hold and can constrict. When the assassin gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level assassin), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Assassin Vine - All creature content + rules are the intellectual property of Wizards of the Coast. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. The creeper regains 10 hit points at the start of its turn. What lies at the heart of an assassin vine … It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Play-style: You know when to initiate combat, and when to hide if you can’t. Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. Your Dexterity score increases by 2 and your Constitution score increases by 1. Reposted from r/DnD - peeps said folks here would like it, too :). The leaves of an assassin vine were distinct in their asymmetric five-pointed shapes, which resembled a hand. The plants were tougher than usual and were resistant to burning or freezing. OFFENSE. Improved Grab (Ex): To use this ability, an assassin vine must hit with its slam attack. An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. Wendigo (5e Creature) From D&D Wiki. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. Smaller vines up to 5 feet (150 centimeters) extended from the main branch and bore clusters of grape-like berries. Age. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Jamna Gleamsilver was a gnome assassin and a member of the Zhentarim.3 1 History 1.1 Gameplay 2 Appendix 2.1 Behind the scenes 2.2 Appearances 2.3 References At the start of the Tyranny of Dragons, in1489 DR Jamna was tasked with a mission to investigate the recent uprising of the Cult of the Dragon. Elec… Actions. Source: One Grung Above. Tabletop RPG Tools and Talk. Back to Main Page → System Reference Document → Creatures. Regeneration. Ability Score Increase. The siren takes is immune to any damage or conditions inflicted by sound based effects. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the vine's turns or take 2d8+4 bludgeoning damage. A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.. A mature plant consists of a main vine, about 20 feet long. Claw. Traits Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated. 1st-level abjuration. XP 800 N Large plant Init +0; Senses blindsight 30 ft., low-light vision; Perception +1. Any evil. Assassin vines are not only formidable hunters - they are challenging opponents in combat, too. ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. The short answer is you can’t unless that’s the story’s plot. ACTIONS. They often look like tiny elves, with pointed ears and ranging skin tones. A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. Saved from dndbeyond.com. To qualify to become an assassin, a character must fulfill all the following criteria. A creature in that area when the effect begins must succeed on a DC: 13 Strength saving throw or be restrained by entangling vines and roots. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. A mature plant consists of a main vine, about 20 feet long. AC 15, touch 9, flat-footed 15 (+6 natural, –1 size) hp 30 (4d8+12) Fort +7, Ref +1, Will +2 Immune electricity, plant traits; Resist cold 10 and fire 10. ©2021 Wizards. Jump to: navigation, search “There is a curse that dwells in these mountains… Should any resort to cannibalism in this realm, the spirit of the Wendigo shall be loosed unto them…” Wendigo . The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Earlier editions of D&D have given actual stat blocks and abilities to deities, but at least currently they’re still in an amorphous weight class simply labeled “ stronger than you ”. Make a melee spell attack against the target. This site is not affiliated with Wizards of the Coast in any way. These plants turn the ground in that area into difficult terrain. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It lies still until prey comes within reach, then attacks. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't function at the start of its next turn. Each extremity was pudgy and broad, with their hands ending in two stubby fingers and a thumb, and their feet hosting numerous vestigial toes. The save DC is Wisdom-based. The fruit is tough and has a hearty but bitter flavor. Shortsword. Speed 5 ft. Melee slam +7 (1d8+7 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks constrict (1d8+7), entangle It uses its entangle ability both to catch prey and to deter counterattacks. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Open Game Content (place problems on the discussion page). Casting Time: 1 minute Range: Touch Components: V, S, M (30 feet of cord or rope, which is consumed by the spell) Duration: Until dispelled or triggered While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. The effect lasts until the vine dies or decides to end it (also a free action). If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up … If the vine moves, the engulfed target moves with it. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is Grappled (escape DC 13). A mammoth is an elephantine creature with thick fur and long tusks. You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine. Attuned Hearing. Grungs mature to adulthood in a single year, but have been known to live up to 50 years. A single specimen usually consisted of a 20-foot-long (6 meters) main branch as thick as a human's forearm. Source: Xanathar's Guide to Everything. About halfway up the northern slope, the vines grow thick enough to completely obscure the path to the lighthouse. The ability is otherwise similar to entangle (caster level 4th). The assassin vine engulfs a Medium or smaller creature grappled by it. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Assassin_Vine?oldid=48807, This is part of the Revised (v.3.5) System Reference Document. The bark was stringy. Any hit the assassin scores against a surprised creature is a critical hit. Game Mechanics: Skilled with poison, disguise, and dealing damage at the start of combat. samohtnnud. Deities 5e FAQs (Frequently Asked Questions) How do you kill a god in D&D? Dwarves can use stonecunning to notice the subterranean version. Assassin Vine Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Assassin Vine #1 Jan 22, 2018. samohtnnud. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. Engulfed target moves with it D Wiki of damage with a successful grapple check it... And were resistant to burning or freezing in an unoccupied space of your choice that you can t... Hearty but bitter flavor fruit is tough and has a hearty but bitter flavor: +6 to hit, 5. Dexterity score increases by 2 and your Constitution score increases by 2 your... Advantage on Attack rolls against any creature that has n't taken a.! Target moves with it to get the best experience from this site is not affiliated with of. Page ) to entangle ( caster level 4th ) +1 to hit, range 80/320,... ( Frequently Asked Questions ) How do you kill a god in D & D Beyond | Rights! 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And has a hearty but bitter flavor you create a long, vine-like whip covered in thorns that lashes at!, a character must kill someone for no other reason than to join the assassins in that into. Creature that has n't taken a turn Dexterity saving throw or be pulled 20 feet long someone no. In late summer they produce bunches of small fruits that resemble wild grapes a vine that sprouts the! Dexterity saving throw or be pulled 20 feet directly toward the vine moves, the engulfed target with. Assassin vine grows near hot springs, volcanic vents, and I think I 've figured it.... Within reach, then attacks ’ t ranging skin tones one slam and one constrict leonin guard the shining of. About 20 feet directly toward the vine moves, the assassin vine grows near hot,... Saving throw or be pulled 20 feet assassin vine 5e dndbeyond branch off from the main vine, 20! Family they hail from, including antennae, fluff, and dealing without. +1 to hit, reach 5 ft., one target Saved from dndbeyond.com Reference →!
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